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Template:Infobox passive collectible

Template:Cit

Effects[ | ]

  • Grants a passive ability that varies from character to character. The effect typically enhances/magnifies the character's special traits or helps mitigate some of their downsides.
Character Pickup Quote Effect
Template:C More options All new item pedestals cycle between two options. Previously-seen items are unaffected.
Template:C Limit breaker + HP up Adds 1 full red Heart Container. Increases the maximum heart limit to 18.
Template:C Better arcades + luck up +1 Luck. Every floor, except for Template:S, Template:S, Template:S, Template:S, and Template:S, has a very high chance to contain an upgraded Template:R that generally contains more Machines. This includes odd-numbered floors, Template:S, and Template:S. Arcades will appear even if Cain is not holding at least 5 Coins. Arcades will still not spawn in Greed Mode.
Template:C Belial incarnate Template:I becomes a passive item that can be held beneath other active items, similar to Template:I. May stack with Book of Virtues. If Judas is not currently holding The Book of Belial, he receives it. The damage boost received from The Book of Belial scales with the amount of charges the active item above it has; may not work with one-time-use items, items with unlimited use, timed recharges or items that do not follow normal room charge rules (Template:I, etc). Has special interactions with certain items - see The Book of Belial for more information.
Template:C
Template:C Stronger spirit Template:Es gained from HP ups are doubled.
Template:C Forever cursed Template:I is active regardless of health and Template:I is active without taking damage.
Template:C Rage up Template:I can grant 4 more Damage boosts at +0.2 intervals, for a new maximum total of +14.0.
Template:C Wide breath Azazel's Brimstone beam becomes much wider like Template:I, with 2x larger collision area. No effect on damage.
Template:C Come back stronger No direct effect. The item is triggered if Lazarus dies and becomes Lazarus Risen.
Template:C Temporary DMG up Grants a +7.2 Damage bonus that fades by 0.12 per second. Until the effect completely fades, killing an enemy restores 0.07 damage to the bonus.
Template:C ??? Creates 3 random items from random item pools. Only one can be taken. Ignores item weight and can spawn items that have already been taken during the run. Can also spawn multiples of the same item, if they exist in multiple item pools.
Template:C Better destiny Prevents items with the nolostbr item tag from appearing. In practice, this automatically re-rolls most items that aren't beneficial to The Lost, namely ones that only give health, flight, and/or spectral tears or activate upon taking damage.
Template:C Offensive Formation Most familiars that normally follow Lilith, including Lilith's innate Template:I, will always be positioned in front of Lilith, creating a stack, facing whatever direction she was shooting. Non-attacking familiars (Template:I, Template:I, etc.) will follow Lilith's most recently acquired attacking familiar instead; if the most recent familiar is throwable like Template:I, familiars following it will also be launched with it. If Lilith has Template:I, it will always be positioned directly in front of Lilith with all other affected familiars forming a semi-circle around it, and will behave normally otherwise. Template:I is considered an "attacking familiar" and will be within the stack. Template:I and Template:I are exempt and behave normally.
Template:C Coin up Adds one Coin Heart and raises Keeper's maximum Coin Heart limit to 4.
Template:C Regurgitate Using Template:I has a 10% chance to spawn one previously destroyed passive item (while keeping the bonus stats). Each absorbed passive item has an equal chance to be spawned. Spawned items can be spawned again even if they are not reabsorbed. Absorbing duplicates of the same item will make it more likely to be spawned, as each duplicate counts as a separate item and thus has its own chance to be spawned. Birthright has no effect if Void is not held.
Template:C Unchained Template:C is unchained and free to move. It can move to different rooms, leaving The Forgotten behind, and switching back teleports The Soul back to The Forgotten.
Template:C Conserve your faith Activating an item using Soul Charges is free around 50% of the time.
Template:C What's yours is mine The character who picks up Birthright gains copies of the three most recent passive items from the other.
Template:C Inventory up Allows up to 12 passive items to be carried at a time. Does not consume a slot itself.
Template:C HP up! Adds 1 full red Heart Container and increases the number of non-draining hearts to 3.
Template:C Salvage The amount of pickups dropped from collecting an item is doubled.
Template:C Extended darkness Increases the range in which Template:I hits enemies and tears.
Template:C Poop up Increases the maximum number of poop pickups that can be carried to 29.
Template:C Coagulate Red Heart Clots now spawn temporary Template:Es on death that last for two seconds before disappearing. Clots spawned from other types of hearts will not drop hearts.
Template:C Unstoppable force The berserk timer gains 3 seconds instead of 1 when Tainted Samson kills an enemy.
Template:C Stronger sneeze Doubles the size of Tainted Azazel's Template:I sneeze attack.
Template:C Superposition The non-active form of Tainted Lazarus will appear in ghostly form, being completely immune to damage and dealing 25% damage (including tear effects such as Template:I). Holding down the "drop" key allows the active form to move independently of the other form, similar to Template:C. Using Template:I will cause the two characters to switch states while maintaining positions. Both characters receive the Birthright effect when one character collects it.
Template:C
Template:C Eternal Items gained before Birthright will not be re-rolled, neither by taking damage, nor by items such as Template:I and Template:I. Items gained afterwards will still be affected.
Template:C Extra life Grants an extra life that revives Tainted Lost in the same room and deals 200 damage to nearby enemies. It can hit the same enemy up to 4 times.
Template:C Conjoined Familiars that normally follow Tainted Lilith will instead act like and stack on top of her Template:I familiar, disappearing inside of her while she's not firing and swinging out when she attacks. The melee attack gains a flat +3 damage bonus per familiar (regardless of damage multipliers) and if those familiars can shoot, they do so along with the Gello familiar. The Gello familiar gains the properties of Template:I, causing attached familiars to automatically aim and shoot at enemies. Familiars like Template:I or Template:I still function, but they are bound to the Gello familiar rather than their normal means of movement.
Template:C Money money money Strongly attracts the coins dropped by defeating enemies from a short distance. No effect on other coins.
Template:C Torment Holding down the fire button causes Template:I locusts to continuously damage enemies instead of returning.
Template:C Recall Template:C is given Template:I, an unlimited-use active item, which pulls Tainted Forgotten into his hands automatically from a distance.
Template:C Artifact Spawns four Template:I wisps of items with a quality of 3 or higher. These wisps are much larger and have much higher HP than normal wisps.
Template:C It's not yours Template:E splits into two. Both Esaus will always charge at the same time, and one will not charge if the other is not in position. Using Template:I chains both Dark Esaus at once and forces them together into one spot. Subsequent uses release each Dark Esau one at a time. Anima Sola's recharge time is reduced to 10 seconds, and chain duration is increased to 6.67 seconds.

Notes[ | ]

  • Birthright effects are stackable when playing as Template:C, Template:C, or Template:C. However, collecting additional Birthrights with Tainted Magdalene will simply add another bleeding heart container.
  • Playing as Template:C, having more than 12 hearts, and entering the area in which Template:I can be acquired will completely remove all hearts above 12.
  • Playing as Keeper, having 4 coin hearts and entering the area in which Template:I can be acquired will set your coin hearts back to 3.

Interactions[ | ]

  • The following familiars are unaffected by Template:C's Birthright:
    • All orbitals
    • Damage-triggered familiars
    • Bouncing familiars (Template:I, etc.)
    • Wandering familiars (Template:I, etc.)
    • Mimicking familiars (Template:I, etc.)
    • All familiars spawned by active items
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • {{Found Soul}}
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
    • Template:I
  • Template:I + Template:C: Clots won't drop half red hearts after getting sacrificed.

In-game footage[ | ]

Trivia[ | ]

  • This item originated from the Binding of Isaac: Community Remix mod, where it was known as 'Soul Script'.
  • This item's name, description, and unlock requirement are likely a reference to the biblical story of Jacob and Esau, in which Esau trades his birthrights to Jacob in exchange for stew.
    • When Template:C picks up Birthright, Template:E, a representation of his own rage, seemingly becomes only angrier and doubles in power.
      • Birthright's effect doubling Dark Esau's power, instead of Tainted Jacob's, further reflects the fact that it was originally his.
  • Prior to patch V1.7.6, Tainted Jacob's Birthright pickup quote was "There is no escape".
  • Tainted Keeper's pickup quote could be based off the song made by ABBA, "Money, Money, Money"
  • Apollyon's Birthright could be a reference to Nuclear Throne. The character Robot has an Ultra Mutation of the same name which gives the character additional rewards after eating a gun.
  • Eden's Birthright could be a reference to how Eden functions in the card game The Binding of Isaac: Four Souls, as Eden starts the game by drawing 3 treasure cards and selecting one to keep permanently while the other two are discarded.

Bugs[ | ]

Template:Bug Template:BugTemplate:Nav

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